2D Work This piece is a paintover of a screenshot from Mapcrunch. Click for before and after. My first study in which no tracing was involved. I began experimenting with different brush strokes.
“You need to concept, model and texture a small building that would fit into a stylised, non-realistic world. The building must be small, yet contain interesting detail and be as full of character as possible. The design must be interesting and original with all the elements sitting well together.” Reflection [...]
Set by The Great British Library and Gamecity, we were tasked to respond to the assets we were supplied with, deciding and declaring how we were going to treat them and then executing on that brief. It was about exploring how our work could give new perspectives on the source material. Our team decided on creating a 3D Environment and only [...]